Course description

Blender is free 3D software for modelling, materials, lighting, rendering and animation. This course takes you from opening it for the first time to a finished, rendered picture of a small furnished room that you model yourself, one clear step at a time.

You learn to find your way round the screen and move round a scene, add and place objects at real sizes, and shape them in Edit Mode with extrude, inset, bevel and loop cuts. You use modifiers to smooth, mirror, repeat, thicken and cut, give every surface a material, unwrap UVs and add image textures. Then you light the scene, set up and frame a camera, render stills in EEVEE and Cycles, make a first keyframe animation, organise and save your work, and export models for other apps and 3D printing.

There are 10 sections and 50 written lessons, each with a worked example, common slips, questions people often ask and a short exercise to try, and each section ends with a short quiz. You follow Gytha, a school office manager in Kendal, as she builds a study corner over the spring, with help from Audun, who runs a 3D club at the library. Every section has a practice pack with a worksheet, an answer key and a cheat sheet, plus shortcut cards, step checklists, reference drawings with real sizes and texture images made for the course.


What you'll learn

  • Getting started with Blender: what Blender is, downloading and installing it safely, the screen, areas and workspaces, mouse and keyboard set-up for laptops, and saving your first file.
  • Navigating the 3D Viewport: orbiting, panning and zooming, front, side, top and camera views, framing, Local View, hiding objects, shading modes and X-Ray.
  • Objects and transforms: adding objects, moving, rotating and scaling them, exact sizes and snapping, origins and applying scale, and blocking out a desk.
  • Edit Mode and basic modelling: vertices, edges and faces, extrude, inset, bevel and loop cuts, and modelling a mug.
  • Modifiers: the modifier stack, Subdivision Surface and smooth shading, Mirror, Array, Solidify and Boolean, with a chair, a lamp, books and a window.
  • Materials and shading: material slots, the Principled BSDF in plain words, glass and glowing materials, several materials on one object and the Shader Editor.
  • UV unwrapping and image textures: what UVs are, marking seams and unwrapping, Smart UV Project, image textures and texturing a rug, books and a desk.
  • Lighting, cameras and composition: the four light types, World lighting and simple set-ups, adding and aiming a camera, focal length, depth of field and framing.
  • Rendering and a first animation: EEVEE, Cycles and Workbench, samples and colour management, rendering and saving stills, keyframes and rendering a short animation.
  • Organising, exporting and the final project: the Outliner and collections, saving and packing files, exporting for other apps and 3D printing, and a final furnished room project.


Who it's for

Hobbyists, designers and anyone curious about 3D, including game and animation beginners, who want to learn Blender from the start. You don't need any 3D experience, and Blender itself is free. A mouse with a clickable wheel helps, but the course also shows the laptop and trackpad options. If you'd like to build drawing and observation skills alongside, Drawing for Beginners: Line, Shape, Shading and Perspective from Scratch is a good companion.


What this course is, and isn't

This course teaches the core of Blender for making still images and simple animations. It isn't made or endorsed by the Blender Foundation. Blender changes with each release, so the lessons name each setting as the official manual does and tell you how to find it if a label has moved. The practice packs have no .blend files: you build every scene yourself from the steps. Gytha, Audun and every other person in the course are fictional.

What will I learn?

  • Download and install Blender safely, find your way round its screen and workspaces, and save your work in numbered versions
  • Move round a scene with confidence using orbit, pan, zoom, fixed views, framing, Local View and the shading modes
  • Add objects and place them at real sizes with exact moves, rotations, scales, snapping and applied scale
  • Model in Edit Mode with extrude, inset, bevel and loop cuts, and build a mug from a cylinder
  • Use the Subdivision Surface, Mirror, Array, Solidify and Boolean modifiers to smooth, mirror, repeat, thicken and cut
  • Make materials with the Principled BSDF, including wood, metal, glaze, glass and a glowing bulb
  • Unwrap UVs with seams and Smart UV Project and add image textures at the right size
  • Light a scene with Sun, Area and Point lights and the World, and set up, aim and frame a camera
  • Render stills in EEVEE and Cycles with sensible samples and colour management, save them, and render a short keyframe animation
  • Organise a scene with collections, pack and export your work, and complete a furnished room from plan to final render

Requirements

  • No 3D experience is needed; Section 1 starts from opening Blender for the first time
  • A computer that can run Blender, which is free from blender.org; Lesson 1.2 shows how to check its requirements
  • A mouse with a clickable wheel helps, but the course also shows the laptop and trackpad options
  • A PDF reader for the practice packs, and a printer if you like working with paper cards beside you

Frequently asked questions

It's for hobbyists, designers and game or animation beginners who want to learn Blender from the start. You don't need any 3D experience.

No. Blender is free and open source, from blender.org. The course shows you how to download it safely and which version to choose.

The course was written for the current long-term support release and names each setting as the official manual does. Menus and labels change a little between versions, so each section says where to look if something has moved.

Blender runs on Windows, macOS and Linux. Check your computer against the requirements page on blender.org before installing; Lesson 1.2 walks you through it. A laptop is fine for everything in the course.

A small furnished study corner with a desk, chair, mug, lamp, shelf, books, plant and rug, lit through a window and rendered as a finished picture, plus a short camera animation. In the final project you plan and build a room scene of your own.

No. Every lesson is written, with clear steps, a worked example, common slips, questions people often ask and a short exercise. Each section ends with a short quiz, and every section has a practice pack with a worksheet, an answer key and a cheat sheet, plus cards, checklists, reference drawings and texture images.

No. You build every scene yourself from the lesson steps, using the dimension sheet and reference drawings. The texture images in Section 7 are made for the course and free to use in your practice.

Yes. Drawing for Beginners: Line, Shape, Shading and Perspective from Scratch helps with observation, light and perspective, Interior Design for Beginners: Plan, Style and Decorate Rooms You Love pairs well with room scenes, and Video Editing for Beginners: Cut, Sound, Captions and Sharing Your Videos covers turning rendered frames into a finished video.

You get lifetime access, including any lessons we add later.

Yes. You can ask for a refund within 14 days of buying if you've completed less than 30% of the course. Email support@rootlet.co.uk.
Blender for Beginners: Model, Light and Render in Free 3D Software

£34.99

Lectures

60

Quizzes

10

Skill level

Beginner

Expiry period

Lifetime

Certificate

Yes

✓ 14-day money-back guarantee if you have completed less than 30% of the course. Refund policy

✓ Secure card payment by Stripe

✓ Questions before you buy? support@rootlet.co.uk

Sold by Rootlet Academy Ltd, a UK company (no. 17529179).

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