Figma is a design tool for planning website pages and app screens. This course teaches you to use it properly, and to think like a UX designer while you do: finding out what people need, planning pages and steps, sketching and wireframing, building flexible layouts with Auto Layout, reusable components and styles, finished designs that are accessible, clickable prototypes, and a simple usability session before anything is built.
It's a full, hands-on course, not a quick tour. There are 10 sections and 50 written lessons, each with a worked example, common questions and a short task to do in Figma. You follow Ailith, a former hotel reservations manager in Malvern moving into design, as she designs a home page for an upholstery workshop and booking screens for a children's swim school, including the mistakes she made and how she put them right. Every section has a practice pack with a worksheet, key points and the files the lessons use: briefs, starter content, wireframe sketch sheets, persona and journey templates, component inventories, checklists and sample pictures drawn for the course. There are no ready-made Figma files: you build everything yourself, from an empty canvas.
Figma changes often, so the course describes what each tool does and where it usually lives, and says plainly what was true at the time of writing. Everything except Dev Mode and variable modes can be done on Figma's free plan at the time of writing.
Career changers who want to move into web, app or UX design, and small business owners planning a website or an app who want to design it themselves or brief someone well. You don't need any design experience, just a computer and some confidence using it. The course keeps colour and typography theory and accessibility law short and points to Rootlet's other courses for more. It gives general information, not legal advice. Rootlet isn't connected to Figma. The people and businesses in the course are fictional.