A good logo does a quiet, practical job. It tells people the van, the sign and the label belong to you, it looks different from the business down the road, and it still works at 25 mm on a rubber stamp and at 2 metres over a door. A logo made from a template, a stock icon and a favourite font rarely manages all of that. This course shows you how to design one that does, step by step, without needing to be good at drawing.
It's a full course, not a quick tour. There are 10 sections and 50 written lessons, and every lesson ends with a practical task for your own logo. You follow Desislava, a newly self-employed upholsterer opening a workshop in Kidderminster, from her first false start with a template to her van, sign and woven labels on opening day: researching customers and competitors, sketching 64 thumbnails, simplifying an over-detailed first version, choosing a typeface with the right licence, fixing a colour that failed contrast, applying for a UK trade mark and sending the right files to her sign maker. Every section has a worksheet, model answers, a cheat sheet and practice files, including a brief template, sketch grids, scoring and contrast spreadsheets, practice drawings to open in your vector program and a brand guidelines template.
New business owners who want to design their own logo or brief a designer well, and beginner designers taking on their first logo work. You don't need any design experience. The course is tool-agnostic: it works with any vector drawing program, including free ones, and with paper and pencil for the early stages. It doesn't teach one program's menus in depth; it teaches the thinking and checks that make a logo work. The legal lessons give general information about UK copyright and trade marks, not legal advice. It ends with a final project: a complete identity for a fictional swimming school, or for your own business, from brief to file set, guidelines and launch plan.